5. Programming languages

Warning

This chapter is still in development

Warning

This chapter hasn’t been written yet, but in the meantime there is a lesson plan that covers the material available from the NZACDITT site. The content of this chapter will related to this lesson plan.

Note

For teachers

This chapter supports the programming languages part of the NZ achievement standard AS91074 (1.44).

5.1. What’s the big picture?

Placeholder text

5.1.1. Key concepts

Key concepts that are likely to be encountered are: Algorithms: Techniques: Applications: Possible activities:

5.2. Getting started

[some introductory activities/ideas to open up the topic]

Subtopic 1 =====================================================

[an area that is worth knowing about, including activities/exercises to explore it, and guidance for teachers (possibly to be separated) on how to help students use this topic for A/M/E

5.3. Subtopic 2

[an area that is worth knowing about, including activities/exercises to explore it, and guidance for teachers (possibly to be separated) on how to help students use this topic for A/M/E

5.4. Subtopic 3

[an area that is worth knowing about, including activities/exercises to explore it, and guidance for teachers (possibly to be separated) on how to help students use this topic for A/M/E

5.5. Subtopic n

[an area that is worth knowing about, including activities/exercises to explore it, and guidance for teachers (possibly to be separated) on how to help students use this topic for A/M/E

5.6. The whole story!

[explain where the material above has oversimplified things, and if there are any well-known concepts or techniques that have been deliberately left out because they are too complex for this age group. This may include things that require advanced maths, advanced programming, or things where students have seen the problem but not a thorough solution]

5.7. Further reading