Greg's Lighting is a mod for the game Minecraft. It provides Floodlights,
high-powered lamps designed for lighting up large spaces. A floodlight
projects a beam of light that extends for up to 64 blocks without diminishing in brightness. You can place
them on the ceiling of a high room and they will light up the floor as
bright as day.
The torch at the top doesn't do much for the
light level at the bottom...
...but turn on a floodlight, and the floor is
bathed in splendiforous brilliance!
Got a really long corridor, roadway or mining tunnel you'd like to light up? No problem!
1536 square metres of floor space, lit with just 6 floodlights.
Greg's Lighting is a Forge-based mod, so if you haven't done so
already, you will need to install Forge. See the Download
section below for recommended versions. The contents of the downloaded
zip files for these needs to be copied into your minecraft.jar file. If
the Forge verssion you're using requires ModLoader, it should be
Greg's Lighting has been tested with the following versions of
Minecraft and Forge. It may or may not work with other versions.
Installation - Minecraft 1.4.4 and later
Starting with version 1.6.4, to make installation easier, the jar and
the documentation are provided as separate downloads.
into your mods
into the server's mods folder.
Installation - Minecraft 1.3-1.4.2
First unpack the zip file; it contains a jar file and
Copy GregsLighting.jar into your mods
Copy GregsLighting.jar into the server's mods
First unpack the zip file; it contains a client jar, a server jar and
Copy GregsLighting-Client.jar into your mods
Copy GregsLighting-Server.jar into the server's
IC2 Electric Floodlight
For mod developers -- you don't need this just to use the mod.
This is free software. You are free to do whatever you want with it.
Carbide floodlight textures contributed by Zero.
Contacting the Author
You are welcome to email comments, suggestions and bug reports to me at:
- Version 1.7.1
- Fixed serious brokenness in IC2 floodlight.
- Version 1.7
- Orientable floodlights. Recipes changed and rebalanced. Unpowered floodlight enabled by default. Range limit imposed.
- Version 1.6.8
- Updated for Minecraft 1.4.6.
- Version 1.6.7
- Block and item IDs are now auto-assigned if there is no existing
config entry for them.
- Version 1.6.6
- Floodlight beams no longer prevent most types of tree from
growing nearby. Big
oak trees are still partially affected, but I can't do anything about
that because they don't respect canBeReplacedByLeaves().
- Version 1.6.5
- Changed the way the IC2 floodlight handles energy to make it more
-- large lighting networks should now be much more server-friendly.
Also, hopefully the log messages some people have been receiving about
incorrect IC2 API usage will no longer occur.
- Version 1.6.4
- Fixed crash on trying to shift-click items in carbide floodlight
GUI. (Shift-clicking is still not supported, but at least it won't
cause a crash.)
- Version 1.6.3
- Updated for Minecraft 1.4.4.
- Version 1.6.2
- Simple floodlight recipe can now be enabled with a configuration
Can shift-right-click on an IC2 floodlight to place a block against it.
- Version 1.6.1
beam blocks now return true for isAirBlock, to prevent them from
interfering with Railcraft tanks and maybe other things.
- Version 1.6
- Updated for Minecraft 1.4. IndustrialCraft integration not tested
yet due to lack of an IC2 release for 1.4.
- Version 1.5
- IC2 API class files are no longer included in the jar. This
should make it more robust against minor changes in the IC2 API.
IC2 floodlights now have an integral on-off switch as an alternative to
- Version 1.4
- Updated for Minecraft 1.3.
- Version 1.3.1
- Fixed dropping floodlight beam blocks under various conditions.
IC2 floodlights now explode if fed with excessive voltage.
- Version 1.3
- Fixed failure to load when IndustrialCraft2 not present.
- Version 1.2
- Introduced the Carbide Floodlight and IC2 Electric Floodlight.
The old unpowered floodlight block can no longer be
crafted, but for the time being it is still present and can be obtained
in creative mode.
- Version 1.1
- Improved behaviour when transparent blocks are placed in the beam
path. In particular, placing a glass block directly below a floodlight
no longer prevents it from producing any light.
- Version 1.0
- Initial version.