Development and Analysis of Generic Mathematical Models for 3D Facial Expression Modeling and Animation.
Mohammad Obaid (PhD Student)
Dept. of Computer Science and Software Engineering, University of Canterbury
Wed Mar 05 09:00:00 NZDT 2008 in Room 315, Erskine Building
Abstract
The goal of this research is to investigate, develop and evaluate a generic mathematical framework for 3D facial expression modelling and animation. The motivation of this research comes from the need to control physics-based models in real-time using vision-based techniques. We plan to enhance vision-based animations with a new mathematical framework to control animation parameters. Virtual character animations based on this framework will be evaluated in a series of experiments that will compare user response to animated characters using our emotional based framework, and their response to more traditional characters. The main contributions of this work include improving facial feature extraction from video input using the active appearance models and developing a facial animation and modelling framework based on mathematical models.
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