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NAVAL
POSTGRADUATE SCHOOL
THE
MOVES INSTITUTE
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Recent Theses
from the NPS MOVES Academic Group
LTJG
Askin Ercetin, Turkish Navy
OPERATIONAL-LEVEL
NAVAL PLANNING USING AGENT-BASED SIMULATION
This
thesis uses agent-based modeling techniques to develop a simulation of
the operational-level naval planning process. The simulation serves as
an initial exploratory laboratory for analyzing the consequences of the
force allocation, force deployment, and force movement decisions made by
operational-level naval commanders during times of conflict or crisis.
This model will hopefully help decision-makers in gaining insight into
the naval planning process and enable them to make more informed decisions
in the future.
The
agents in the model represent the opponent operational-level naval commanders.
These agents perform force allocation, force deployment, and force movement
tasks based on their perceived environment, attributes, and movement personalities.
There are seven naval platform types represented in the model by default,
but any type of naval platform can be added to the simulation. An integrated
graphical user interface enables the user to instantiate agent and platform
attributes, set simulation parameters, and analyze statistical output.
The
resulting model demonstrates the ability of the agent-based modeling to
capture many dynamic aspects of the operational-level naval planning process.
It establishes an initial simulation tool to further explore the operational-level
naval planning process.
Powerpoint
of final talk.
CAPT
Joel S. Pawloski, USA
MODELING
TACTICAL LEVEL COMBAT USING A MULTI-AGENT SYSTEM DESIGN PARADIGM (GI AGENT)
In
the past 60 years the Army has undergone a major reorganization eight times
at the divisional level and many more times at unit levels below the division.
Each time the Army reorganized it's divisions a major testing program was
involved. But when a change in organization is done at unit levels below
division often very little attention is paid to how the change will affect
the unit. When this happens, unit leaders are forced to undertake one of
the most difficult jobs in today's military incorporating new equipment
into a unit or reorganizing a unit without an understanding of how the
changes will affect the unit.
The
military modeling and simulation community has attempted to fill this need
but the current set of single entity simulations are limited in their ability
to replicate dynamic complex behavior. This thesis is attempts to create
a Multi-Agent Simulation that allows analysts and leaders to gain an understanding
of the tactical employment effects of changing the organization of a company
level infantry unit.
GIAgent
is a simulation tool allowing the analyst and leader to experiment with
the complex relationship between maneuver and unit organization without
putting the unit in the field. Combining agent based artificial intelligence
techniques with artificial intelligence research from the computer gaming
industry, GI Agent creates a new paradigm for combat simulation.
The
GIAgent software uses the RELATE architecture designed by LCDR Kim Roddy,
USN and Lt Mike Dixon, USN.
Powerpoint
of final talk.
For
a complete listing of MOVES Events, please see here.
The NPS Modeling,
Virtual Environments and Simulation Institute web site is here.
A document
describing the research and development directions for the MOVES Institute
is available here.
Dates to Save
- MOVES Open House
28 - 30 August 2001.
This
is a posting from nfobahn@attglobal.net To be removed from this occasional
announcements-only list, please send a kind request to nfobahn@attglobal.net
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