MAST 03/07
Ray Traversal for Incremental Voxel Colouring
Oliver Batchelor
Department of Computer Science
University of Canterbury
Abstract
Image based scene reconstruction from multiple views is an interesting
challenge, with many ambiguities and sources of noise. One approach to scene
reconstruction is Voxel Colouring, Seitz and Dyer [26], which uses colour
information in images and handles the problem of occlusion.
Culbertson and Malzbender [11], introduced Generalised Voxel Colouring
(GVC) which uses projection and rasterization to establish global scene
visibility. Our work has involved investigating the use of ray traversal as an
ecient alternative.
We have developed two main approaches along this line, Ray Images
and Ray Buckets. Comparisons between implementations of our algorithms
and variations of GVC are presented, as well as applications to areas of
optimisation colour consistency and level of detail.
Ray traversal seems a promising approach to scene visibility, but requires
more work to be of practical use. Our methods show some advantages over
existing approaches in time use. However we have not been as succesful as anticipated
in reconstruction quality shown by implementation of optimisation
colour consistency.