PHD 03/08
Understanding Remote Collaboration in Video Collaborative Virtual Environments
J¨org Hauber
Department of Computer Science
University of Canterbury
Abstract
Video-mediated communication (VMC) is currently the prevalent mode
of telecommunication for applications such as remote collaboration, teleconferencing,
and distance learning. It is generally assumed that transmitting
real-time talking-head videos of participants in addition to their audio is beneficial
and desirable, enabling remote conferencing to feel almost the same as
face-to-face collaboration. However, compared to being face-to-face, VMC
still feels distant, artificial, cumbersome, and detached. One limitation of
standard video-collaboration that contributes to this feeling is that the 3D
context between people and their shared workspace given in face-to-face collaboration
is lost. It is therefore not possible for participants to tell from the
video what others are looking at, what they are working on, or who they are
talking to.
Video Collaborative Virtual Environments (video-CVEs) are novel VMC
interfaces which address these problems by re-introducing a virtual 3D context
into which distant users are mentally “transported” to be together and
interact with the environment and with each other, represented by their spatially
controllable video-avatars. To date, research efforts following this approach
have primarily focused on the demonstration of working prototypes.
However, maturation of these systems requires a deeper understanding of
human factors that emerge during mediated collaborative processes.
This thesis contributes to a deeper understanding of human factors. It investigates
the hypothesis that video-CVEs can effectively support face-to-face
aspects of collaboration which are absent in standard video-collaboration.
This hypothesis is tested in four related comparative user studies involving
teams of participants collaborating in video-CVEs, through standard
video-conferencing systems, and being face-to-face. The experiments apply
and extend methods from the research fields of human-computer interaction,
computer-supported cooperative work, and presence.
Empirical findings indicate benefits of video-CVEs for user experience
dimensions such as social presence and copresence, but also highlight challenges
for awareness and usability that need to be overcome to unlock the
full potential of this type of interface.