Computer Science & Software Engineering,
University of Canterbury
, Christchurch, New Zealand

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Books read .. July to October 2004

Colin McGinn, The Making of a Philosopher: My Journey through 20th-Century Philosophy, Perennial 2003

James Gleick, What Just Happened: A Chronicle from the Information Frontier, Pantheon 2002

Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals, MIT Press 2003

Charles Traub and Jonathan Lipkin, In the Realm of the Circuit: Computers, Art and Culture, Prentice Hall 2003

Chris Crawford, The Art of Interactive Design, Sagebrush 2002

Nick Montfort, Twisty Little Passages: An Approach to Interactive Fiction, MIT Press 2003

Colin Moock, Essential Actionscript 2.0, O'Reilly 2004

David Jury, About Face: Reviving the Rules of Typography, Rotovision 2004

Jon Barwise and John Etchemendy, Language, Proof and Logic, Seven Bridges Press 2002

Mark J. P. Wolf (ed.), The Medium of the Video Game, University of Texas Press 2002

Richard D. Zakia Perception & Imaging , Focal Press 2002

Sean O Nuallain, The Search for Mind, Intellect 2000

Roy Harris, Rethinking Writing , Continuum 2002

Deke McClelland, Adobe Photoshop CS, O'Reilly 2003

Deke McClelland, Adobe InDesign CS, O'Reilly 2003

Stewart Robinson, Simulation - The Practice of Model Development and Use , Wiley 2004

Samir Okasha, Philosophy of Science: A very short introduction, Oxford University Press 2002

Vilem Flusser, The Shape of Things: A Philisophy of Design, Reaktion Books 1999

Katherine Harmon (ed.), You Are Here: Personal Geographies and Other Maps of the Imagination, Princeton Architectural Press 2003

Douglas Holleley, DIgital Book Design and Publishing, RIT Cary Graphic Arts Press 2001

Noah Wardrip-Fruin and Pat Harrigan (eds.), First Person: New Media as Story, Performance and Game, MIT Press 2004

Rick Decker and Stuart Hirshfield (eds.), The Analytical Engine: An Introduction to Computer Science Using the Internet (2nd ed.), Course Technology 2003

Margit Pohl, Hypertext und analoge Wissensrepraesentation: Wie Texte zu Bildern und Bilder zu Texten werden, Peter Lang 2002

Frank Hartmann, Medienphilosophie, UTB 2000

Holder Rada, Design digitaler Medien, Niemeyer 2002

Amir D. Aczel, Die Natur der Unendlichkeit: Mathematik, Kabbala und das Geheimnis des Aleph, Rowohlt 2002

Herbert Zettl. Sight, Sound, Motion: Applied Media Aesthetic, 4th edition, Wadsworth 2004

Heide Hageboelling (ed.), Interactive Dramaturgies: New Approaches in Multimedia Content and Design, Springer

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