Books read .. July to October 2004
Colin McGinn, The Making of a Philosopher: My Journey through 20th-Century Philosophy, Perennial 2003
James Gleick, What Just Happened: A Chronicle from the Information Frontier, Pantheon 2002
Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals, MIT Press 2003
Charles Traub and Jonathan Lipkin, In the Realm of the Circuit: Computers, Art and Culture, Prentice Hall 2003
Chris Crawford, The Art of Interactive Design, Sagebrush 2002
Nick Montfort, Twisty Little Passages: An Approach to Interactive Fiction, MIT Press 2003
Colin Moock, Essential Actionscript 2.0, O'Reilly 2004
David Jury, About Face: Reviving the Rules of Typography, Rotovision 2004
Jon Barwise and John Etchemendy, Language, Proof and Logic, Seven Bridges Press 2002
Mark J. P. Wolf (ed.), The Medium of the Video Game, University of Texas Press 2002
Richard D. Zakia Perception & Imaging , Focal Press 2002
Sean O Nuallain, The Search for Mind, Intellect 2000
Roy Harris, Rethinking Writing , Continuum 2002
Deke McClelland, Adobe Photoshop CS, O'Reilly 2003
Deke McClelland, Adobe InDesign CS, O'Reilly 2003
Stewart Robinson, Simulation - The Practice of Model Development and Use , Wiley 2004
Samir Okasha, Philosophy of Science: A very short introduction, Oxford University Press 2002
Vilem Flusser, The Shape of Things: A Philisophy of Design, Reaktion Books 1999
Katherine Harmon (ed.), You Are Here: Personal Geographies and Other Maps of the Imagination, Princeton Architectural Press 2003
Douglas Holleley, DIgital Book Design and Publishing, RIT Cary Graphic Arts Press 2001
Noah Wardrip-Fruin and Pat Harrigan (eds.), First Person: New Media as Story, Performance and Game, MIT Press 2004
Rick Decker and Stuart Hirshfield (eds.), The Analytical Engine: An Introduction to Computer Science Using the Internet (2nd ed.), Course Technology 2003
Margit Pohl, Hypertext und analoge Wissensrepraesentation: Wie Texte zu Bildern und Bilder zu Texten werden, Peter Lang 2002
Frank Hartmann, Medienphilosophie, UTB 2000
Holder Rada, Design digitaler Medien, Niemeyer 2002
Amir D. Aczel, Die Natur der Unendlichkeit: Mathematik, Kabbala und das Geheimnis des Aleph, Rowohlt 2002
Herbert Zettl. Sight, Sound, Motion: Applied Media Aesthetic, 4th edition, Wadsworth 2004
Heide Hageboelling (ed.), Interactive Dramaturgies: New Approaches in Multimedia Content and Design, Springer
