||If true, naquadah ore will be added to previously-generated chunks.
Otherwise, only new worlds. or chunks generated after SGCraft is installed, will contain naquadah ore.
||Enables generating naquadah ore in the world.
||Enables recipes for crafting core and controller crystals from vanilla items.
||Enables a recipe for crafting naquadah from vanilla items. Defaults to false.|
true, stargates will be found assocated with certain structures in the
world. Use with caution -- may be incompatible with other world
||Percent probability that a stargate will be associated with an eligible structure. Only effective if augmentStructures is true.
||Number of additional chunks
surrounding a stargate to keep loaded. A value of 0 keeps
just the chunk containing the gate loaded. A value of 1 keeps a 3x3 area loaded, etc.
|logStargateEvents||false||Write a message to the server log each time a stargate is merged or unmerged.
Messages are of the form:
STARGATE ADDED "world name" (x,y,z) address
STARGATE REMOVED "world name" (x,y,z) address
|Maximum distance between a
stargate and its associated controller block.
X = either side, Y = up or down, Z = in front.
||Reciprocal probability of isolated naquadah ore being generated in a chunk. Lower numbers give more ore.
||Maximum number of isolated naquadah ore clusters per chunk. Higher numbers give more ore.
||Reciprocal probability of naquadah being generated under lava in a chunk. Lower numbers give more ore.|
||Maximum number of naquadah ore clusters under lava per chunk. Higher numbers give more ore.|
||Log generation of naquadah under lava.
||Log generation of isolated naquadah nodes.
||Raise this to increase detail of naquadah debug messages. Range is 0 to 2.
||Whether a stargate connection can be closed from either end, or only from the initiating end.
||Whether a wormhole can be traversed in both directions, or only from the initiating side.
|secondsToStayOpen||300||Number of seconds a connection stays open before closing automatically. Setting this to 0 will cause the gate to stay open until energy runs out.|
number of times a gate can be opened using the fuel from one piece of
naquadah. Will be less for long-distance and cross-dimension
||Maximum number of minutes for which the fuel from one piece of naquadah will keep a gate open. Will be less for long-distance and cross-dimension connections.|
||A coefficient governing the dependence of energy use on distance.
||All energy use is multiplied by this factor when connecting between dimensions.
||Number of stargate energy units (SEU) obtained from one piece of naquadah.
||Capacity of stargate internal energy buffer in SEU.
||Size of explosion made by destroying an open stargate. Set to 0 to prevent explosions.
||Whether a stargate explosion sets things on fire.
||Whether a stargate explosion gives off smoke.
||If true, the event horizon is rendered with partial transparency.
||Relative volume of stargate sounds.
||If true, positions of chevrons
vary depending on the number of chevrons and whether base camouflage is
present. If false, chevrons are always in the same positions.
true, prevents the items in a player's inventory from being destroyed
when the player is killed by an iris. The items will still be dropped,
however, and armour being worn will take damage from the impact.
||Strength with which wireless messages relayed through a stargate connection are transmitted on the other side.